![]() ![]() ![]() ![]() The "darkness" isn't changing correctly when you change the UI size, too. Then you have to save and quit to fix it. A small bug when it is raining(or night time? I think it was both), whenever you enter and leave the evolution tree menu the screen gets darker everytime until you can't see anything. With the next version, you'll have to enable it from the start menu by pressing the following sequence of keys: Up, Up, Down, Down, Left, Right, Left, Right, BĬreated an account just for this because I think it is pretty awesome. Since the chance of refusal is calculated using the Digimon's mood, this might be useful in the short run. This will decrease obedience, but it will increase mood. For example, fish will increase enthusiasm, which will cause the Digimon to enjoy training more.įor emergency mood boosters, you can always try praising when you would normally scold. Once mood reaches a more satisfactory level, you can then try feeding something else. And training it during its favorite time of day instead of at night will increase mood a great deal as well over time. Feeding your Digimon its favorite food, for example, will increase mood much more than feeding it meat. It looks like the bulk of your low mood is coming from not treating your Digimon to its favorites. (Although in this Digimon's case, the numbers are a little different because of its negative disposition - I believe it should actually be losing about 10) Since scolding is directly paired with praising, you're actually only losing 5 mood at a time. While 15 might seem like it's too harsh, it actually makes more sense if you consider the numbers for raising mood. I suspect the extra 5 is coming from somewhere else. Scolding at low obedience should take off 15 mood. Let me make a recording of what I usually do. I'm sure other strategies work, but this is what I've found most effective. If I want to increase mood a bit more, then I'll feed until weight is 2 or 3 greater than base weight. When strength has decreased enough so that I don't have to worry about fatigue, I repeat this pattern. If I can still train more, then I train another couple times and feed after. Then I feed 3 times so that weight is around 9. Then I train until weight is around 5 or 6. This makes hunger and strength each go up 1. Doing this, I actually have to worry more about being underweight rather than overweight.įor example, upon hatching I usually feed 1 vitamin. Then I'll feed 3 times and repeat as needed every couple hours. Which way is the scale tilting in this game you've posted the stats for? If you're still having trouble with maintaining weight, what I've found effective is to train on 1 hunger heart until weight is 5 or more less than the base. It's probably easier just to pay attention to which way the scale tilts if you can't remember the base weight of a Digimon, especially since they tend to be different. Your rookie's base weight was 20 from what I saw when I played using the files you sent me, so it isn't overweight until it's over 30. ![]()
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